![](https://cdn.myportfolio.com/d27282e6-d7a1-45f0-88e3-11487788618b/6c8e29c0-0bb9-4208-92ca-b8c8f66cf7fb_rw_1920.png?h=c49cca4167e875ad5621b526761a34a0)
![](https://cdn.myportfolio.com/d27282e6-d7a1-45f0-88e3-11487788618b/043a3c1c-7f2f-4b17-813f-43ecb1820fde_rw_1920.png?h=8df88029f1d287a3ac440c7719a9e5e4)
![](https://cdn.myportfolio.com/d27282e6-d7a1-45f0-88e3-11487788618b/14dc6394-98d9-410b-a5b3-179ccda968f1_rw_1920.png?h=a5002a5fadab7d6e05ae741c897a3a92)
![](https://cdn.myportfolio.com/d27282e6-d7a1-45f0-88e3-11487788618b/d4c6aaf1-1c66-4a93-8d0f-8acd8ac72d39_rw_1920.png?h=f3aa59c36488b99dd2f285e8ea4dbc6e)
A big challenge with doing these maps was making sure players had enough play time and making the traps / obstacles wacky enough that it wouldn't lose their attention.
![](https://cdn.myportfolio.com/d27282e6-d7a1-45f0-88e3-11487788618b/3be52c52-461b-4d13-b09e-c284b7cd41c9_rw_1920.png?h=1be364a3a4270417e15cb520e5758f82)
For both of these maps they were completed before their deadline dates and all key aspects wanted by the client were included.